Facsimiles + Fits
This project spanned the length of a semester, each section dealing with ideas of interpretation of the world around us and exploration of perception of reality and everyday objects. The goal was to utilize a multitude of tools, discovering new ways of making and conveying information, both physically and digitally.
Timeline: August 2024 - December 2024
Course: Product Studio 1 [Facsimiles + Fits]
Tools: Adobe creative suite, Rhino 3D, wood shop, laser cutter, Nikon Z50
EX01: Facsimiles + Twinning
This project explored visual, material, and conceptual interpretations of everyday objects through facsimiles, models, textures, images, and mixed-media representations.
EX02: Translations + Fits
By testing both accurate and imperfect translations, we examined how materiality and representation can reshape the identity and perception of an object.
Through examining use cases, environment, and physical construction of a hand made ceramic mug, I developed a new visual cadence for how the viewer may interpret the object.
Ceramics tools/objects drawings
*Glaze swatch
*Clay bag swatch
EX03: Playgrounds
This collaborative portion of the project involved designing and constructing a hybrid-reality diorama and full scale experience exploring the relationship between objects, storytelling, and user interaction.
Diorama, 3D model, stop motion, and miniature objects inside
Macro scale interactive shelf