Facsimiles + Fits

This project spanned the length of a semester, each section dealing with ideas of interpretation of the world around us and exploration of perception of reality and everyday objects. The goal was to utilize a multitude of tools, discovering new ways of making and conveying information, both physically and digitally.

Timeline: August 2024 - December 2024

Course: Product Studio 1 [Facsimiles + Fits]

Tools: Adobe creative suite, Rhino 3D, wood shop, laser cutter, Nikon Z50


This project explored visual, material, and conceptual interpretations of everyday objects through facsimiles, models, textures, images, and mixed-media representations.

EX01: Facsimiles + Twinning


By testing both accurate and imperfect translations, we examined how materiality and representation can reshape the identity and perception of an object.

EX02: Translations + Fits

Through examining use cases, environment, and physical construction of a hand made ceramic mug, I developed a new visual cadence for how the viewer may interpret the object.

*Clay bag swatch

*Glaze swatch

Ceramics tools/objects drawings


This collaborative portion of the project involved designing and constructing a hybrid-reality diorama and full scale experience exploring the relationship between objects, storytelling, and user interaction.

EX03: Playgrounds

Diorama, 3D model, stop motion, and miniature objects inside

Macro scale interactive shelf